Summary: In Charpentier’s writing about “Why Television is
Better Than the Movies”, he outlines the reason for this title by saying that television
allows for a longer story line of events that tell a story better. This longer
period of time also allows for greater depth in complex character development
and innovative story lines over time. In Moore’s writing about how video games
should be played with friends next to you, he hits on the point that the best
memories are made with friends experiencing and seeing the same thing as you.
Therefore, he pushes for a more local-based type of game structure instead of
random people online.
Comment: Both of these articles talk about the idea’s human
connection and development. While one writes about character development being
more meaningful and in depth with the increased time television that allows for
character development, a similar idea can be applied to video games with
friends. When playing with friends, it allows for more diversity in experiences
as you are surrounded by people you enjoy. With this, television gives this
same diversity, allowing for different situations to be conveyed to the audience.
The theme of more detail in television and personal contact with video games
allows for an amplified experience overall in the various types of media.
Question: With the idea of a better experience when playing
video games with friends, is the experience still lessened if friends were to
play with each other online instead of strangers? Or is the idea of having
friends on the couch next to you the overarching argument?
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